“Let’s return to that farmers’ guild hall, bullshit our way in, and continue to explore that dungeon underneath it” said my players at the start of this session. A brief debate was had about whether it would really be that easy to get back inside without trouble. They were only two players after all, and even though they were running a level six magic-user and a thief level five/fighter level 2, things might get hairy… “Nah” they concluded, “it will be fine” and went at it.
Things quickly devolved, and they found themselves swarmed by cultists. If it wasn’t for some grade-A maneuvering, judicous use of some powerful items, and an ever so slight bit of luck, this would have been a TPK. We ended the session with both characters at exactly one hit point! So close!
Also, this probably marks the single longest running battle we ever played through in our D&D careers to date. That may sound boring, but it certainly wasn’t thanks to all the cool tactics and stunts involved.
In which our heroes infiltrate the corrupted farmers’ guild hall and discover the cult of Gelathrax has taken hold, leading to a deadly battle with the slime-soaked high priest Morival and his tentacle-worshipping followers.
Read on over at planetkar.us.