We played our first session of Cthulhu Dark last week, running through the classic Call of Cthulhu module The Watcher in the Valley by Kevin A. Ross, from the anthology Tales of the Miskatonic Valley. This has been a long time coming (seven, almost eight years, according to my notes), and I’m thrilled we finally made it happen. What follows is a play report from our first session, along with some GM reflections on preparation and running the game.
Play Report
The Characters
Our cast of investigators consists of Josephine Hartley, a bookkeeper; Winifred “Winnie” Graves, a millworker; Margaret “Peggy” Sullivan, a stenographer; and Philip Hennessey, an itinerant photographer.
What Happened
On a Monday in late summer of 1929, the investigators travel to the dig, each with their own reasons for being there. Phillip is on assignment. Josephine is delivering books. Winnie and Peggy are volunteering. They take the bus and get off at a BSAIR marker on the turnpike, then walk the rest of the way.
They cross a decrepit covered bridge, then come to a second one with three cars parked in front of it. They cross this as well and arrive at a deserted camp. Hearing noises from the woods on the other side, they investigate and discover a group of people busy removing two stones from a mound in a swamp. As they watch, one stone disintegrates with a loud popping sound.