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Year in Review – 2023 – Gaming Against Science

Not dead but dreaming. Welcome to the fourth year in review of this blog and the first post in over nine months. (Previous annual reviews: 2020, 2021, 2022.)

As the title suggests, my duties to science prevented me from blogging and, at some point, even from playing for the better part of the year. The heavy lifting on my Ph.D. thesis is now behind me, so I hope to reactivate the D&D campaign and become at least a bit more active here in the coming year.

But before all that, here’s the customary year-in-review post, with an overview of what we played, some play statistics specific to the current D&D campaign, games acquired, books read, the state of the blog, and a look ahead.

What We Played

Planet Karus

We played ten sessions of Planet Karus. This is my fully homebrewed sword and planet campaign, which we play with my also fully homebrewed classic D&D ruleset, Hackbut.

The campaign has a dedicated website, which should give you a sense of the sources I am tapping into and some of our house rules. Recently, I have also begun posting play reports. These are less fleshed out than those I used to do for Castle Xyntillan and contain no referee commentary. They are very much written for the players’ benefit and my own. But maybe some of you will still get something out of it.

Maybe in the future, I will share some bits from the campaign here, like I previously did with the wilderness monster and treasure method I developed to populate the campaign hex map. We will see.

In any case, this has been a lot of fun to run so far. It is a different experience from running published materials. It is more freeing on the one hand. Anything I fancy goes. At the same time, it is more daunting because I sometimes wonder what, if anything, to prep beforehand, particularly when it comes to wilderness locales. How much is enough? For this, I am always on the lookout for models to emulate. The constraint is that any examples I look to for guidance need to operate within classic D&D rules assumptions.

Boardgames

This year, we enjoyed eleven board game nights.

Across those, we played Skull (4 plays), Inis (4), Mission: Red Planet (Second Edition) (3), Quantum (3), Tigris & Euphrates (2), Cosmic Encounter (1), Kemet: Blood and Sand (1), and Power Grid (1).

This year’s new favorite has to be Mission: Red Planet. It scratches that dudes-on-a-map itch while remaining streamlined and, best of all, accommodates up to six players. It’s as if Cathala and Faidutti sat down to design a game specifically for our group’s needs.

A game of Cosmic Encounter in progress.

Play Statistics

Sessions

We played eleven roleplaying game sessions. One to finish up the MOTHERSHIP: Bloom and ten sessions of Planet Karus, using my classic D&D homebrew ruleset Hackbut.

We basically stopped playing after June. That puts us at an average of a little under two sessions per month in the active period of play.

Attendance

The number of players ranged from 1 to 3 (M = 2.3, SD = 0.6).

We added two new players to our group. So we now have a pool of nine players total. It is nice to have some fresh blood in the mix. The new players shake things up because they bring in their own assumptions, interests, and playstyles.

The top three players were responsible for over 70% of the attendance. That’s even higher than in previous years. I believe this may point to a narrowing interest in joining our group’s RPG sessions. But maybe it also indicates folks have other things going on that prevent them from playing.

Chart of player attendance.

Character Deaths

We had no PC deaths, only retainer deaths (four in total). Deaths per session ranged from 0 to 3 (M = 0.4, SD = 0.9).

The deadliest single session was #13, in which three heavy footmen succumbed to a swarm of giant plague rats while covering the retreat at the end of a very fruitful foray into The Balok.

The MilliWhack rating of the Planet Karus campaign’s 2023 sessions ranged from 93 to 174 (M = 125, SD = 26). Things are becoming way less deadly after a spiky beginning (see the chart below), probably mainly due to more careful play and a more capable party.

Chart of MilliWhack rating of the Planet Karus campaign to date.

Experience Points

The XP per session ranged from 0 to 4,847 (M = 1,120, SD = 1,357).

The most gainful session was also #13. As mentioned, three footmen died, but the party did abscond with many riches from the treasury of the late gremlin king Zaiden on the first level of The Balok.

We currently have a stable of nine player characters. Their levels range from 1 to 4 (M = 1.9, SD = 1.3). These characters have, between them, now acquired 20,644 XP.

Game Acquisitions

All of the below were either direct purchases or Kickstarter reward deliveries.

PDF Game Books: The Monster Overhaul, Mike’s World: The Forsaken Wilderness Beyond, X1 The Isle of Dread, Blackmarsh, Echoes From Fomalhaut #03: Blood, Death, and Tourism, Echoes From Fomalhaut #08: Welcome to Castle Sullogh, HYPERBOREA Ready Reference Sheets, Gathox Vertical Slum, Monster of the Week.

Most of the above were acquired to pilfer game content from for use with Planet Karus or as models to emulate, particularly for the wilderness section of the game. The Monster Overhaul was a Kickstarter delivery. An impressive GM tool, but not one I will be using because it has drifted too far off from classic D&D.

Physical Books: AD&D First Edition Dungeon Masters Guide (Easley cover), Vaults of Vaarn, The Scourge of Northland, TROIKA!.

Vaults of Vaarn I acquired for Planet Karus inspiration. Scourge of Northland and TROIKA! were Kickstarter deliveries. I continue to enjoy Fleming’s publications’ structure, art, and production qualities. TROIKA! was mainly purchased for completionism’s sake. It has really nice paper.

My Easley cover AD&D 1e DMG. I managed to grab a copy in a decent condition for a somewhat reasonable price. Now my three-book set is complete.

Board Games: Sidereal Confluence, Mission: Red Planet (Second Edition) and Modern Art.

Sidereal Confluence is a beast, and I have yet to bring it to the table. As mentioned, Mission: Red Planet is a new favorite. Modern Art we have yet to play as well.

Kit: ZucatiCorp Holmage Dice, DriveThruRPG Game Master Screen (landscape), Chessex Polycarbonate Dice Boot, selection of Mini Meeples.

The above was acquired mainly for use with our in-person marathon session, which I had to cancel. I now have snazzy custom referee inserts for the screen. The mini meeples were long on my list after reading this Reddit post.

The Holmage dice were a birthday gift. I have an actual set still in shrink wrap in my vintage Holmes box. These are for actual playing with. Although I think I still prefer my selection of Gamescience dice more.

My ZucatiCorp Holmage Dice before receiving the classic crayon treatment.

Books Read

Here I introduce a new section where I review the sci-fi and fantasy fiction I consumed over the year. As you will notice, I am, for the most part focusing my reading on the science fantasy and sword and planet genres. The idea is to immerse myself in the genre that best matches the feel I am going for with Planet Karus. I have found it is beginning to pay off in my ability to spontaneously improvise genre-appropriate content on the spot.

Novels: Swordsmen in the Sky, The Jewel in the Skull (History of the Runestaff, #1), While the Gods Laugh, Bazaar of the Bizarre, R.U.R., Servants of the Wankh (Planet of Adventure, #2), The Serpent (Atlan Saga, Volume 1 of 5), The Mad God’s Amulet (The History of the Runestaff, #2), The Dirdir (Planet of Adventure, #3), The Pnume (Planet of Adventure, #4), Red World of Polaris: The Adventures of Captain Volmar, The Sword of the Dawn (History of the Runestaff, #3), The Runestaff (History of the Runestaff, #4), The Eyes of the Overworld (The Dying Earth, #2).

If I had to pick a single book from this list to recommend, it would have to be The Dirdir. The extended sequence set in the alien hunting ground of the Carabas is one part Predator, one part Roadside Picnic, and a hundred percent terrifyingly awesome. (Close contenders were The Mad God’s Amulet and The Eyes of the Overworld.)

My copy of Red World of Polaris. Not CAS’s strongest stories, but of interest to those who are intrigued by his take on sci-fi.

Comics: Het Geheim van de Nitronstralen (Storm, #6), De Legende van Yggdrasil (Storm, #7), DEN Volume 1: Neverwhere, Stad der Verdoemden (Storm, #8), The Adventures of Red Sonja Vol. 1.

Here the pick is easy. DEN is a remarkable feat of psychedelic picaresque storytelling and mind-blowing art. I wish I could find more sword and planet comics in a similar vein.

My copy of DEN, which I managed to find at a reasonable price after long scouring the internet.

Blogging

Blogging basically stopped after March. After the previous year in review, I posted once on how I determine the presence of monsters and treasure in the wilderness, and once on how I handle experience in Hackbut. I stopped making the time for posting because I needed to complete my Ph.D. thesis, which I did. So maybe things will improve on the hobby front in this new year.

Views

The blog received 3,379 views (down by 517 compared to 2022) and 948 visitors (down by 159). A clear decline, likely due to the lack of posting and sharing posts.

The top posts were Wilderness Monsters & Treasure (163 views), CX Session #0 (140), CX Session #1 (112), CX Downtime (93), and CX Magic Swords (93).

Referrers

After search engines (324 views) and Reddit (106), Beyond Fomalhaut (60), Seed of Worlds (31), and A Distant Chime (21) generated the most traffic to this blog. The usual thanks go out to them.

Looking Back and Ahead

Let’s finish by reflecting on last year’s resolutions, and make some new ones for the year ahead.

Last Year’s Resolutions

We did indeed finish MOTHERSHIP: Bloom which ended suitably grimly.

We played Planet Karus online, but as already stated, at some point, we basically stopped.

Our group continued to play board games once a month, pretty religiously. This has been, for a very long time, the backbone of our group, the thing that keeps us together, and I value it greatly

Blogging basically stopped as well.

Finally, the last resolution was to play an extended in-person game of D&D. We were all set to play a marathon Planet Karus session in mid-November, but I had to cancel at the last moment due to illness.

Upcoming Year

In closing, some resolutions for the new year. I will reactivate the Planet Karus campaign. A weekly game appears to be too tall an order, so we will try to convene once a month instead.

We will also continue our monthly board game night, of course.

I want to run that in-person marathon and have already sent out a new date picker. Fingers crossed that no act of god will prevent it from occurring this time around.

Finally, I hope to return to the occasional spot of blogging here. Monthly is probably still the best target. Less than that is equal to basically no target at all. More than that is very unlikely to happen.

That’s it for this year in review. Happy 2024.