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Actual Play

Planet Karus – Session 29

Six players, seven hours, almost 10k XP, zero player-characters killed (darn it)—our annual marathon session was a complete blast. This time around, the party opted to go to a new dungeon I’d been developing for some time: a serpent man citadel submerged in desert sands.

I had so much fun building this one and applying some lessons learned from previous efforts. It is also the first dungeon for which I used the map generation approach described in Matt Finch’s Tome of Adventure Design. The joys of running 100% homebrewed content and just reskinning OD&D stuff to fit my sword and planet predilections with abandon keep growing and growing.

In which our adventurers brave the Yellow Flats desert to explore the sand-buried serpent man citadel, fighting a massive desert constrictor, mummified serpent cultists, and giant spiders before striking an unlikely alliance with Vushk, a sand serpent who guides them through ancient chambers guarded by strange sentinels and mechanical bulls, all while seeking forbidden knowledge and ancient treasures beneath the dying sun.

Read on over at planetkar.us.

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